Game Artist (Environment)

Bangalore & Dehradun, India · Environment expand job description ↓

Description

Role:

The artist has a strong understanding of environment asset creation . You should understand all hases of environment creation from block-out to lighting. You should work well with leads and other team members in a collaborative team oriented development process.


Key Responsibilities:

Creating artwork as per specifications

  • Thoroughly studies art specifications, documents and any other art creation material including samples.
  • Actively seeks clarity on documents and processes
  • Accurately follows workflow pipelines and asset organization guidelines.
  • Follows updates on documents and processes.

Creating artwork as per established quality

  • Understands quality expectations of the project/task and adheres to established quality and technical standards
  • Pro-actively seeks feedback from Lead Artist, Producer and Art Director
  • Takes feedback in a constructive manner and strives to understand the rationale of the feedback
  • Works towards resolving all feedback
  • Creates assets with very few or no technical quality issues

Creating artwork as per established efficiency standards

  • Understand efficiency expectations of the level
  • Allocates adequate time to tasks to be completed
  • Works towards task completion in a clear logical manner
  • Provides timely progress updates
  • Works smartly towards task completion
  • Puts in additional effort if behind schedule

Others

  • Strives to develop proficiency in all aspects of art creation
  • Be self motivated with an ability to critique one's own work and meet set deadlines.
  • Have a positive attitude, be a team player and have excellent communication skills both written and verbal


Job Location:

Bangalore and Dehradun

Requirements

Skills and Qualifications:

  • Have a portfolio demonstrating excellence in both 2D and 3D art.
  • 3+ years of modeling and texturing environments using ZBrush.
  • Expertise in 3ds Max, Photoshop, or other technologies utilized in the production of game art.
  • Must possess broad experience in organic art to create high quality 3D environment assets.
  • An exceptional understanding of form, shape, structure, and silhouette in regard to sculpting and modelling.
  • Self-driven, good communicator and a great team-player.
  • Background or good educational qualification in traditional arts is a plus.
  • Experience working on AAA quality games.
  • Passion for making excellent art.
  • Thorough knowledge of the game development process.
  • Previous experience creating high quality environments for AAA games.
  • Strong working knowledge of 3DS Max and Photoshop, as well as experience in using editors to lay out environments.
  • Experience creating environments using modular systems.
  • An understanding of effective asset creation and optimization.
  • Experience applying and tweaking shaders.
  • A keen eye for composition and building believable scenes.
  • Excellent sense of form, mass and volume.
  • Passion for pushing the state of the art in asset fidelity and production techniques.
  • High degree of self-motivation and initiative.
  • Ability to work with a high degree of self-direction and motivation.
  • Creative nature with strong problem solving skills
  • Strong communication and time management skills.
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