As a Level Artist you will be responsible for creating consistent high-quality Game levels on a variety of projects. You should work well with leads and other team members in a collaborative team oriented development process.
Roles & Responsibilities:
⦁ Visually responsible for the in-engine level creation.
⦁ Integrate assets into the play space and find solutions that adhere to the style guide.
⦁ Work closely with the Lead Level to drive levels to a consistent high quality, both visually and technically.
⦁ Help out with breaking down, estimating and planning your work.
⦁ Hard-core player, strong passion on game industry and AAA projects
⦁ Superior knowledge of Unreal engine 4. Additional knowledge of Game Engines is a plus
⦁ Strong knowledge of the fundamentals of Level Art; Composition, Colour, Rhythm, Visual Story Telling and Gameplay implications.
⦁ Strong ability to adapt to new processes and pipelines as well as new tools and engines
⦁ Fundamental knowledge of industry leading 3D modelling packages
⦁ Understanding of tools, techniques, best practices and technical limitations related to real-time environment creation.
⦁ Strong communication skills.